![]() What do you expect 3,000+ hours in? (Not that I've ever hit 4-digit hours on anything else ever.)īut that's where having seperate saves with mods come into play. ![]() All of my housekeeping is in order (refueling orbiting ships, training kerbals, building a relay network, etc). All my kerbals around Jool's moons have planted a flag on all 5 of them. All my contracts are waiting on interplanetary missions that'll take months to reach their destinations. ![]() Most of my time is spent transmitting science back from my ~24 labs/bases and putting their next transmission on the schedule to transmit again 30-60 days later (thank you Kerbal Alarm Clock). That said, in my primary save things have hit a slow, boring spot. I enjoy colonizing the whole solar system, collecting all the experiments from all the biomes, training my crews, and handling tourists. That's the best explanation you could possibly find. If you're just looking for a comp-stomp or 'easy win' though, wrong game. Or just reading up and taking a cue from what others have tried - no shame in that after all, it's a game. You'll probably go through a 'trial-and-error' phase, then start warming up to the idea of using your brain and doing your homework to succeed. All with a generous coating of quirky humour (your scientists and astronauts are a race of little green nerdy Bart Simpson-like beings). Hard to explain - this is a game that does not hand you solutions but provides you the tools to figure them out yourself and makes you want to find them. You really feel the challenge of space travel and when you succeed at doing something for the 1st time it really feels like you accomplished something. The challenge of setting a goal (get somewhere, do something, save someone, build something, etc.) and figuring out how to accomplish it with the components available to you. Originally posted by dogwalker1:Space travel.
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